Famous (?) words

“You cannot hide from danger. Death floats on the air, creeps through the window, comes with the handshake of a stranger. If we stop living because we fear death, then we have already died."
~Raistlin Majere

Thursday 19 May 2016

Der Königsmörder, Der Held

Just now, I read a follow-up article of a recent coroner's inquiry concerning the suicide of a secondary school student. For some reason, I felt heavy in the heart. Because I'm not interested in playing Guy Fawkes, I'm not going to up the article.

Note: Because I don't want to make you guys and gals feel like yours truly, I decided to mention the fact that I've just found out Jay "not Mr Chow" Chou had released his latest song. Just don't ask me who's my informant or even the question of her gender.


Thanks to my informant and Mr Chou, I also realized that a certain Mr Negarakuku, is not entirely about... well, Negarakuku.


Okay, enough about my pointless nonsense...
Onto my brilliant nonsense. Come 7th June, Mod 7 will experience an upgrade. Why I say that is because Guild Alliances, as a concept, is just like adding the Druid to Diablo II. Seriously, I don't expect any new in-game contents along the line of Mod 2 to Mod 9. In other words, it's quite likely that the devs will try refining the gameplay in the stronghold map. One of the greatest challenge the devs most likely have/will face is the facilitating of the individual alliances between guilds. This current mod (?) is NOT intended for the big players, but rather the small to medium guilds. Which means there's a real tendency for small guilds to join the big ones, ditto for the medium ones as well. Having the big players attracting the smaller and medium guilds doesn't make much sense to me. Yes, they will have their guild halls at level 20 by now. Yes, they will be more than happy to help you out. But that also means the guild leaders having a tougher time managing requests. Imagine more than 20 messages swamping your inbox just because you got 400+ members under you. To others, this may be okay. For me personally, I don't see the meaning behind this. Guild Alliances as a mod should encourage smaller guilds to form a coalition. Period.

At this point of time, it's impossible to gauge how many guilds are there in the game now in the same way it's impossible to gauge how many players are now playing the game. Coupled with the fact that many players prefer starting their own guilds instead of joining other guilds would only compound the problem of too many guild alliance requests swamping your game inbox. Hopefully we won't see the kind of situation where only one party does everything and the other doing nothing.

What I hope to see in Guild Alliances is this:
Requirements for joining any given guild alliance beyond just the haves and have-nots. Best way to go about doing it would be creating a limit cap on the number of guilds in any guild coalition. Makes planning so much easier.

Which now comes to the guild spotlight. This is an occasional scetion in the Neverwinter official site, so it'll be good to implement this system on a weekly basis. Maybe create a List of the Week for guilds with less than, say, 200 active characters per guild. There's no need to do any PR. Just get the names in, let other lesser guilds know that they won't be walking alone like this poor fellow below.
To Raheem "show me the real Sterling" Sterling:
If this news makes you feel better, I'm pretty sure you know Unai "I already made unagi sushi out of Liverpool" Emery has done what his nickname implied. Pretty sure Peter "the father of another Kim" Lim is now poring over the correct local history textbook.

Myrreas' arc:
Gods Bless the Crown
[Basically all the quests involving the fake Crown of Neverwinter including Blacklake]

A Land of Daggers
Blackdagger Ruins (excluding the Cragmire Barrow)

Never a Dead Man
Neverdeath Graveyard

Diplomacy and Knavery
Pirates' Skyhold

Best Friend Forever?
The Chasm (starting from the human racial quests)

A Truth Baptized in Fire
Mount Hotenow

A Guide to the Underdark
Whispering Caverns

A Final Favor Perhaps?
[basically preventing the assassination of Dagult Neverember]

Running the Vault
Vault of the Nine

Calling of Ancestry
Sharandar

A Tower Cloaked in Shadows
Dread Ring

Black Blessing
Icewind Dale

Tyranny of Tiamat
Tyranny of Dragons and Rise of Tiamat

Elements of Good and Evil
Elemental Evil

NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

Arylos' arc:
Faraway Plea
Tower District (only the elf racial quest)

Doomguides and a Scout
Neverdeath Graveyard (only the quests involving the missing Doomguides)

Gates of Destiny: Duty
Helm's Hold (only the elf racial quest)

Never My God, Never My Lover
Vellosk

No Honor in War
The Chasm

Lesser Darkness, Greater Evil
Rothé Valley

End of Darkness, A Glimmer of Light
Whispering Caverns

Calling of Ancestry
Sharandar

A Tower Cloaked in Shadows
Dread Ring

Black Blessing
Icewind Dale

Tyranny of Tiamat
Tyranny of Dragons and Rise of Tiamat

Elements of Good and Evil
Elemental Evil

Frigid Brutality, Burning Cruelty, An Endless Maze
The Maze Engine

Next up: My alter-ego, guess who lol.

Monday 16 May 2016

Siege, tanking, and that magic wand

Think I need to get my sleeping pattern back into order now. At the same time, I think I may have gotten too ahead of myself in terms of my recent post. The last thing I ever need is to hit my very own crash and die instead of a mere crash and burn. Thankfully, I am not rich enough to own a Porsche. Can you imagine Jeremy "a new direction?" Clarkson seeing this? He'd have questioned whether our local Fujiwara should have owned a Maserati made in Mexico instead. Can the government hire this guy to be Amos "still certified infamous" Yee's deadliest rival? Ah well, at least Bukit Timah won't be used as a cheap substitute for Mount Akina anytime soon.

Note: Apologies to those living in the Bukit Timah area, both the married and unmarried. After all, my cousins are also living there.

Add note: Jokes made at the expense of the rich and reckless aside, we should just let the traffic cops do their job. They're paid to do something right in the same way we're taught to do something right. Hopefully, the SPF can wring a statement from the driver, damning or otherwise. No "you know who I am" jokes, please. I'm not interested in the next Enemy of the State ever since Wolverine cut Will "the Man in Black" Smith and Gene "don't have hacker's genes" Hackman down to size.

Siege
Don't you love the Siege of Neverwinter? After such a long time (albeit compared to the Respen event, it's not so long), we're now treated with a fortnight's worth of siege warfare and whatever siege mentality propaganda propagated by the Lord Pretender himself.

My first impression is that it pales in comparison to the recent Respen event. The loot drop has gotten better (conversely, it also means your chances of getting a Battle Medic has been nerfed due to the Stronghold daily quests that will give you 5 defense supplies per go). However, the same can also be said for the Respen event. In addition, there's nothing new about this current edition. Perhaps there are one or two new heroic encounters, but that's it. The most challenging one is still the dragon advisors (i.e. nerfed version of Tiamat's draconic heralds. After all, she's the boss of the cult, not the other way round).

We have too many gamers entering the fun. So much so that every heroic encounter becomes nothing more than a mere formality. General Sabine may talk like Hillary "I will never kill my Bill" Clinton (and trust me when I say General Sabine's full name may verily be Hillary Sabine Clinton), but she actually exaggerated the danger in the same way Donald "yes, I know Jews are (technically) Asians just like the Chinese and Japanese" Trump employs hyperbole tactics at every turn. Try doing a draconic adviser heroic encounter where you have no less than 7 players with a median item level of 2.5K to even 3K. Gone in 60 secs, you don't even need to worry about the breathing cannon.

On the Stronghold daily quest, there's a bug. A tell-tale sign of quest impossibru lies in whether you'll see a yellow square diamond above the guard nearest to the Master of the Coin. If the answer is yes, congrats. It means you can do the quest. If not, then congrats as well. It means you'll need to abort and restart the quest. It can quite tedious at times since you may need more than 1-2 restart, but I guess we have to wait until the next patch this Thursday (Singapore timezone).
Hopefully not like this...

Barring the bug, I really like the daily Siege quest in the Stronghold. After all, you can get 5 defense supplies per day for every character. For all its failings past and present (not to mention in the future as well), Cryptic has done well in learning from its mistakes incurred during Mod 6 and 7. Mod 8 was a great blast of Russian vodka while Mod 9 is aging nicely like a bottle of vintage Bordeaux wine. And it really helps that the devs may have reviewed the difficulty level every now and then (if so, then they should have done that since Mod 4 lol).

And yes, There's those Stronghold vouchers in blue as well. Little wonder why so many players are into the current siege.

Note: Due to high availability for defense supplies, it also means getting a Battle Medic is now harder. Bummer that you can't get an epic Medium Black Horse now.

Add note: Unless you have zen to burn, it's recommended that you try buying the Battlefield Scavenger's Pack. This is to ensure you can get at least both the Neverwinter Guard Archer and enough Writ of Commendation to buy a Neverwinter Champion's Charger. Or at least the latter since this is your best shot at getting a blue mount without burning your ardent coins (alternatively, you can pray to Sune for another Summer Festival event this year). Quartermaster's Enchantment at rank 7 may present an unwanted monster in the near run though.

Tanking
There are two ways to do tanking. Either as a tennis player or a MMO player. My personal experience in playing the tanks has been nothing less than a fun ride. While I'll only go further in terms of details in a future post, let me just say that playing the tank means having a headstart in doing epic dungeons via matchmaking. In every epic dungeons, the matchmaking system will ensure 1 tank, 1 healer, and 3 dps. In any case, the dps is only seen as vital support. Something to make the tactics click, but not an individual to make the party click. An effective dps game will ensure a more efficient victory, but an efficient tanking strategy will ensure survival (in other words, the tank is the bedrock of every victory). As a dps, Arylos will always run the risk of getting a bunch of misfits. The same goes for Myrreas as well. Sheallyn and Kariss are a pair of no-brainers. As for Cyrea, it really depends on the tank. See where this is going for Bhaasmond?

That magic wand
I really like the *insert your fave element* Seeker's Wand. Out of the four Elemental Evil zones, Spinward Rise remains as that most difficult place for mote farming. Apart from the two Assault heroic encounters present in any given subzone, the rest are unplayable without a good party. Mistral Point, in particular, is really hard. 15+ participants recommended sounds like a mere understatement at times. Thieving Birds have that damn unkillable bird tank as the boss. Cloudkill is all about giants stoning you and you getting stoned by frequent lightning bursts. As for Eyes of Limbo, it's actually solo'able. Just that it's not so solo friendly compared to Air Cult Assault and Elemental Assault.

Enough on the griping. Let me just say that the Air Dowsing buff is NOT just about getting motes on a 100% success rate per completion. It actually makes your life easier by having an easier time completing the heroic encounters. It may be just me, but Air Dowsing buff actually gives the user bonus in movement. With one charge alone, I've already farmed 5 motes. Which means a single wand can fetch me 20 motes at this rate. Otherwise, I'd struggle to finish 5 Assault heroic encounters in such a short space of time. Hopefully, all I need is 2 more wands. Not a problem for me since I've got no immediate use for my 160 Tarmalune trade bars left rusting in the bank.

P.S: Seeker's Wands, in general, may have gotten a nerf in the auction house price. 20K for Air Seeker's Wand atm where the cost would have gone as high as 40K to even 60K a few months ago. Seems that the in-game economy has gotten another overhaul for the better this time round. Positive signs on that via the zen-astral diamonds exchange rate. More favorable to both parties instead of just either one.

Thursday 12 May 2016

Belles femmes et Les Gardiens Quatre

Firstly, please don't take the above title as legal French. The only reason why I did this is because I suspect my future girlfriend may have already been 100% proficient in French. In other news, I decided to put all my Neverwinter Six stories here. The reason being that gameplay alone will make this blog quite understrength in terms of content.

On an unrelated note, my brain was actually playing games with me during work today. More specifically my muse decided to flirt with her master once again. Perhaps I'll really return to my darker roots, only that I need to play around with the language and portrayal. Either way, I'm not interested in doing a likeable protagonist if my plan goes through. Imagine Amos "currently certified infamous" Yee combined with the White Wolf. Below is my ideal OP if my future work becomes an anime.

Ofc that has to wait. For now...

Cyrea Durothil's arc:
To Save The Crown
[Basically all the quests involving the fake Crown of Neverwinter excluding Blacklake]

Holy Image
Tower District (only the quest involving Dyrl Godsword)

Gates of Destiny: Love
Helm's Hold

Dancing With The Wolves
Vellosk

My Pirate Friend
Pirates' Skyhold

Noble Alliance
Icespire Peak

Unholy Truth
[The quest to flush out Dyrl Godsword]

A War of Magic
The Chasm

Beckoning of Ancestry
Whispering Caverns (only the elf racial quest)

Calling of Ancestry
Sharandar

A Tower Cloaked in Shadows
Dread Ring

Tyranny of Tiamat
Tyranny of Dragons and Rise of Tiamat

Elements of Good and Evil
Elemental Evil

The Dwarven King
Underdark questline done by R.A "not R21" Salvatore

NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

Kariss Locras' arc:
Unfriendly Competition
[Basically all the Scourge Warlock quests]

Crossing Over
Blacklake District (only the tiefling racial quest)

Infernal Affairs
Helm's Hold

Brief Visit
The Chasm (only the tiefling racial quest)

A Fiery Ask
Mount Hotenow (includes the conclusion of the tiefling questline)

Calling of Ancestry
Sharandar

A Tower Cloaked in Shadows
Dread Ring

Black Blessing
Icewind Dale

Tyranny of Tiamat
Tyranny of Dragons and Rise of Tiamat

Elements of Good and Evil
Elemental Evil

The Dwarven King
Underdark questline done by R.A "not R21" Salvatore


On the Guardians Four
In case you're all wondering, no they ain't my original characters. Rather, the copyright should go to whoever are the ones at Cryptic creating them. In Neverwinter, you'll get four NPCs who have a major hand on the events in-game. Namely Sergeant Knox, Celeste, Xuna, and Makos.

Disclaimer: Below portion is a case of how I envisioned their personality. Any recognition from Cryptic and/or Greenwood Ed is a bonus.

Sergeant Knox:
A no-nonsense fighting man who has sworn a lifetime of allegiance towards Dagult Neverember. While the reason remains unknown, it is whispered among the Sons of Alagondar that their leader Arlon Bladeshaper has nothing but respect for him. A rare feat, if not an exception given the animosity between the rebels and the Lord Protector. Despite his rank, it seems that Dagult Neverember trusted him a lot. In fact, Knox is tasked with overseeing the local security in Neverwinter with the Protector's Enclave being the centre of command. His most notable trait is strong sense of pragmatism born from his younger years as a sellsword. Leader of the Four.

Celeste:
A female cleric of Selûne, she is the idealistic member of the Four. Ever reluctant to employ tactics more commonly known to sellswords and knaves, every death incurred by conflict is an invisible wound bleeding inside her. Also the voice of reason whenever Xuna and Makos decide to have a go at each other. Together with Knox, they are tasked with safekeeping the real Crown of Neverwinter. Via the occasional conversation with Knox concerning the true heir to the royal Alagondar bloodline, it's possible that both of them already knew who the real heir is. And he's not the Lord Protector himself. Lucas Shaneway III of the Lords' Alliance is known to have a crush on her despite her aversion towards male strangers.

Xuna:
The impulsive one of the Four. Ever ready to leap into action, she nearly got herself killed by Valindra Shadowmantle during a frontal assault staged by the Cult of the Dragon against Neverwinter. Never one to mince her words, Makos' wit has flustered her more often than not. Known to flirt around at times, it's rumored that she has already captured many a young nobleman's heart. Renaer Neverember is said to be one of them.

Makos:
Jester of the Four, the tiefling warlock is known by friends and strangers alike as someone born with a dark sense of humor. Ever one to make fun of others, Makos would never fail to agitate Xuna whenever in the mood. A talented spellcaster by his own right, Makos is kmown for his ability to fuse arcane energy into his warlock spells. Incidentally, he seems to know Kariss quite well as he always called her "sister" despite having no family relationship with her. Kariss, on the other hand, acknowledged Makos' constant show of goodwill.

Next up: Final two of the Six.

Tuesday 10 May 2016

Problem, new story?

Been thinking over how I may end up doing somewhat of an overhaul of the Neverwinter Six plot. After all, I doubt I'll do a necromancy on A Ranger's Tale/Requiem of Winter Past. If you think the dark end of my mentality is officially dead, please think again.

In other news, I may end up meeting a certain somebody at the Starbucks in SGH. Why I say "may" instead of "will" is this:
1. I've learnt not to expect anything from tomorrow.
2. I've learnt the importance behind tomorrow.

Of course, it won't deny my rights to live out what I enjoy doing. However, I've never said the world is fair.

New blog?
If I decide to write up the Neverwinter Six saga, perhaps I'll really do a new blog for that. However, I realized that doing separate blogs means having lesser content per blog. On the other hand, I'd hate to mash things up in terms of the individual content. So yeah, quite likely I'll really do that.

Before I start this brief (?) post...
Let me apologize to anyone out to listen to the "Fizz" track from Guilty Gear Xrd via YouTube. Not only was I responsible for handing Normandy over to my beloved Boro, at the same time Ishiwatari "akujin" Daisuke decided that my act of promoting video gaming rock music is basically a legal form of piracy which should be made illegal. Sounds long winded? You should have seen Angry Joe's super angry rant against Capcom over the Street Fighter V fiasco. At this point of time, I'm no longer surprised at how insanely protective the Japanese are when it comes to individual intellectual property (case in point: they actually did some kind of anti-burning technology for their music album CDs. Suffice to say, said technology is officially extinct. And yes, my Hamasaki Ayumi and Utada Hikaru CDs are two of those).

Also, it has come to my attention that Seth "not the younger brother of Cain and Abel" Rogen may have trolled my nation again. Or more specifically, S.M Ong decided to troll every politically correct S'porean. Let me just say that believing this guy is like me saying Robert "never go full retard, you just went full retard" has never gotten himself into trouble. Which is a myth anyway. Period.

Either that or you all might as well say my future girlfriend will be Belinda "tak benci" Bencic.
C'mon, you people. You really think this is true? Believing me is like believing Superbad to be a serious movie!
Now back to my alter ego...
Tbh, I can only spare this much time because it's nearing 2 am and I still got work tomorrow. Why alter ego, let me explain later (in a future part). For now, let me explain how I'm gonna do a total recall.

Plot sequence
The plot will be based on the actual Neverwinter game itself. The challenge lies in how am I gonna allocate different in-game quests to the respective characters. Quests in brackets are basically those in Protector's Enclave. Note that whatever you see is tentative in nature (that is unless Greenwood Ed deems me good enough to be a foreign talent).

Bhaasmond Taran's arc:
Arrival of a Hero
Prologue (the part where Wilfred got himself killed)

Blood Against Blood
Tower District

Proof of Honor
Blacklake District

Aegis
Blackdagger Ruins (excluding Cragmire Barrow)

Tower of Strength
[Preventing another Spellplague from befalling Neverwinter]

For the Fury of Torm
Neverdeath Graveyard

Fury Revisited
Ebon Downs

Both Foe and Ally
The Chasm

Raging Lineage, Loyal Fury
[Saving Neverwinter from Gruumsh's apocalypse]

A Tower Cloaked in Shadows
Dread Ring

Tyranny of Tiamat
Tyranny of Dragons and Rise of Tiamat

Elements of Good and Evil
Elemental Evil

NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

Sheallyn Melarn's arc:
Arcane Bondage
[Preventing another Spellplague from befalling Neverwinter]

Minor Mission
Blackdagger Ruins (only the Cragmire Barrow quest)

An Old Friend and Her Friends
Pirates' Skyhold

Interlude
Tower District (only for the Control Wizard quest)

From Interlude to Something Else
The Chasm

Delving of the Unknown
[Raiding somebody's lab]

Drow Nature
Rothé Valley

Back to Home
Whispering Caverns

Promise and Resolution
Vault of the Nine

A Tower Cloaked in Shadows
Dread Ring

Black Blessing
Icewind Dale

Tyranny of Tiamat
Tyranny of Dragons and Rise of Tiamat

Elements of Good and Evil
Elemental Evil

Next up: Cyrea Durothil and Kariss Locras.

p.S: Yes, I know. New label.

Thursday 5 May 2016

Mountain Dew, insignias, and Park Shin-hye (plus labels)

This weekend, I'll have enough time (hopefully) to finish Cyrea's outstanding quests. Namely, whatever that's left in Mt Hotenow and Whispering Caverns. Before that, I hope to get the 3rd Tyranny of Dragons boon for Kariss (i.e. Draconic Armorbreaker). After that, I'll either be trying to get the 1st Dread Ring boon (most likely Conjurer's Gambit) or finishing the Drowned Shore quests (3 more sequences before her first Elemental Evil boon).

A/N: In other unrelated news, I need to do and finish my pre-match analysis so that my beloved Boro can get promoted in the same way my daring prediction actually came true.

Mountain Dew of Lathander anyone?
At the same time, I actually forgot to mention the fact (?) that Lathander's Dew is basically... well, Mountain Dew. I never realized it until the recent Portobello and Respen campaign outed the various colors. I don't know if Mountain Dew got red and white variations, but I know blue is an option. And yes, I know Mountain Dew has more than 1 color (note to every little boy and girl: soft drinks can cause obesity, too much sugar is bad for you).

A/N: Proper amount of sugar can make you hyper. In other words, increment of action points=sugar rush.

Insignias anyone?
After a few weeks of toying around with insignias, I decided to come up with a (not so) magic formula in the allocation of your insignia slots.

Firstly and foremost, insignias of Gond are a ripoff. Personally, I have no need for them. Unless you want to add plenty of recovery, hit points, and power to all your characters, I strongly discourage any gamer to try getting a bundle of that stuff. Ofc if you have too many astral diamonds to burn, then be my guest.

Firstly, you have to get the Winter Wolf mount. Universal slots are a bonus to any gamer because it gives you plenty of options. Unless ofc if you want to get an epic mount with a universal slot (to my best of knowledge, rare mounts and below don't have that kind of slot. Some of the uncommon mounts are an exception tho). That plus you can get two mounts for free this way since you'll get a quest involving some kind of negotiation with the Shaundakul Stables.

Secondly, what truly counts is the individual insignia bonuses available. Personally, I feel that Magistrate's Patience has to be the best you can ever get on a 2 slot basis.  As for 3 slot basis, it should be Gladiator's Guile (esp for dps and tank builds).

Thirdly, it won't be surprising for gamers to say "hey, let's try to get all the insignias of *insert your needed type here* asap!" My suggestion is a big fat NO. Unless you want to farm for insignias in-game (which is really hard since insignias are all about diff variations and combinations) or via Sword Coast Adventures, I strongly discourage this stupid practice.

So what do you suggest, genius?
It's actually quite straightforward when you thnk about it. The shape will give a you a decent idea on what to expect. Here's a list of the shape-type combinations I've seen so far.

Regal:
Courage; Evasion; Refuge; Prosperity
Colors available: Blue; Gold

Crescent:
Courage; Evasion; Prosperity; Skill; Vigor; Leeching
Colors available: Blue; Gold; Red; Purple

Enlightened:
Courage; Evasion; Prosperity; Mastery; Vigor
Colors available: Blue; Gold; Green; Purple

Illuminated:
Mastery; Aggression
Colors available: Green; Red

Barbed:
Dominance; Aggression; Skill
Colors available: Green; Red

There's a reason why I included the colors available. It is to make your life easier in terms of doing your ideal insignia combination. The blue ones are defensive insignias while the red ones are offensive insignias. The green ones give offensive support. The purple ones are all about self-sustaining while the gold ones are... well, miscellaneous I guess (albeit Refuge insignias are quite obviously defensive in nature).

This should make your life easier when it comes to playing around with the slots. Say for example you prefer defense more than anything else. This means you should focus the blue ones on Courage.

If you prefer consistent damage dealing, then maybe you'll like to go Aggression for the red ones. If you're more of a crit player, then Skill.

As for the green ones, it depends on whether you're more of a combat advantage build or CC build. This is where Dominance and Mastery come into the picture.

Purple ones wise, it's quite straightforward. Life steal can be a real life saver, but Vigor insignias tend to drop quite easily (needless to say, Leeching insignias are very damn hard to get. I've yet to seen mine).

As for the gold ones, decide for yourself whether you prefer defensive synergy or just more XP, gold, and glory (not to mention HP as well). If it's the lesser, then Prosperity. If it's the former, then Refuge.

A/N: Just a few notes here.
1. Some of the insignia types have a lower drop rate while some others have a higher drop rate in-game. Crescent and Regal insignias tend to have the highest drop rate with Enlightened insignias having the 2nd highest drop rate. Barbed insignias tend to have a lower drop rate. So far, it seems that Illuminated insignias have the lowest drop rates so far.
2. Drop rate is also relevant to the insignia type on top of the shape. Leeching is most likely the rarest with Dominance being second. Skill (and most likely Refuge as well) is also harder to get while Courage and Prosperity are the most common types available. Vigor, Evasion, and Mastery should be somewhere between the common and rare spectrum.
3. Early on, you'll be forced to make do since insignia drops are quite random. Use whatever is available to you, but make sure you make the relevant changes once the correct type comes along.
4. Insignias gained via the Maze Engine campaign are not BoE (i.e. bind on equip), but rather BoA (i.e. bind to account, not this manner). Insignias gained via the auction house or Sword Coast Adventures are not bind to anybody. Basically, this tip should make your life easier.
5. I know what you're gonna say, Tan Siewjing of 32 SIB. I still remember your BoA jokes at my expense. And to think such manner of memory span is only exclusive to problematic geniuses like Fa Zheng.

Park Shin-hye (plus why I'm out to troll)
It can be quite frustrating at times, but thankfully not most of the time. Must be the sedative nature of my medication together with Nightcrawler's personality  (not this guy, but this guy. Now if only we can have another X-Men Origins movie much better than Wolverine...). However, it doesn't really prevent me from having the kind of trolling humor Deadpool is (in)famous for.

Simply put, Neverwinter always lags whenever my sis switched on both her tablet and smartphone. The bandwidth would go "bamf!" like Kurt Wagner teleporting from one end of the world to another. It may sound funny to you, but that's because your own sis most likely would have said something like "yeah, I understand why you're so frustrated." As a result, my only solace lies in trolling Kuok Mingsi.


My sis enjoys streaming Running Man on stream, that's actually the main source my Fox's Shift lagging like the Matrix movie. Whenever she did that while using her smartphone, the lag would be much worse. Which is why I always have to check up on her whenever that damned Fox's Shift animation hit a start-move-stop-move-finish sequence.

Mingsi, please don't look down on your bro if you're reading this now. Every problem has a silver lining. The same goes for yours truly also. You see, the moment Neverwinter starts lagging on my sis' account, that's where my tactical awareness hit a certain high. One thing I'm proud to say about myself is the innate ability to survive and triumph over every manner of laggy rubberbanding 99% of the time.
Imagine the game lagging. Then imagine yourself knowing what to do instinctively. There's only this much those cultist mooks can do to you because you understand the terrain and use it to your favor.

The closest thing to my personal feat of perception would be this.

iirc this problem actually gave me a certain inspiration. Remember the first Korey? She's inspired by the Jang Ja-yeon scandal which got me hot under the collar (read: I'd sanction the deployment of an assassination squad if my surname is Kim). That's actually years ago, but the indignation back then was quite unforgettable. Mainly due to me wondering whether justice is real or not. As it turned out, Arylos' cynical mentality was actually inspired by a flawed character quite close to my heart all the while. As for the second Korey... well, you get the drift. Believe it or not, Koreans exist in Faerûn. Just that they most likely don't know Kelemvor (interestingly enough, I may change Korey's god from Fenmarel Mestarine to Silvanus since the latter is more human-friendly *shrugs*)

Quite a few things bubbling in my head for sure, at least a wee bit related to the 2nd Korey's personality. Then we have what Arylos is possibly capable of as well. Like my gaming pedigree, Arylos do boast of a nigh 100% record in surviving against the odds. Well, I'm pretty sure those Red Wizards from Thay know a thing or two about slowing down and freezing anyway...

And lastly labels
Every blog should have its own set of labels. Including mine. As you can see by now, there two alrdy. Crazy Tenser is all abt crazy and random talk. Mortified Mordenkainen is all abt general gameplay (plus whatever criticism I have).

Then we have some more below...

Big Deal Bigby
Basically, this label will cover my personal take on the individual modules. Most likely pre-release since it's only human nature to speculate. Like for example who will be the kings of Europe and Madrid this season. Or even perhaps whether I'll get a girlfriend who is rich, beautiful, and intelligent (Tan Siewjing, please don't give me whatever jokes related to Korean girls invented by your brain, tyvm).

404 Trapper Not Found
This is dedicated to my personal tips on playing the trapper right. As the record stands, the trapper is arguably the only playable build when it comes to the Hunter Ranger (combat spec is still hideously unplayable while archers got their Hasty Escape brutally nerfed). At the same time, it's really a literal 404 Trapper Not Found logic when it comes to the actual rulebook. Which is a shame because the trapper spec is the closest thing to a real ranger. No offense intended to fans of Aragorn and Drizzt Do'Urden. And no, Legolas is only an archer, not a ranger.

Not to be confused with:
404 Italians Not Found. Neverwinter does have some quirky guild names, most notably Win or Lose We Booze. 404 Italians Not Found is another case of quirkiness hitting the highest level. Apparently, the members are Italians in the same manner the members of Les Napos are French. No 404 Girlfriend Not Found jokes here, please. I'd hate to be traumatized.

Dept of Devoted Resuscitation
My personal tips on playing the Devoted Cleric right. As it turned out, Cyrea Durothil is currently still an AP build. In other words, I don't have to use my free respec on her.

Not to be confused with:
Dept of Diagnostic Radiology. In other words, diff DDR=diff meaning. The last thing I ever want is to be hunted down by a bunch of radiographers like how Colossus was hell bent on hunting down Deadpool. Just don't ask me about whether we'll see a X-Force movie or the possibility of Cable reversing whatever damage wrought by Apocalypse.

O$P$
Firstly, let me clarify that no paladin would ever be a loan shark runner. That'd make them anti-lawful. Which means they'll be considered fallen just like how the devil is considered an angel fallen into the fiery depths of hell. Secondly, no sane loan shark would pass up the chance to hire a half-orc runner. As it turned out, I did a retcon on Bhaasmond Taran racially wise. I actually blame the insane amount of le zen for the dragonborn race.
With that being said, I actually find Nadia Rahmat beautiful even though she's Malay. *shrugs*

Not to be confused with:
Half-orc loan sharks who worshiped Gruumsh instead of just money. With that being said though, when will Moradin get rid of them all? I mean the Gruumsh worshiping scum, not the loan sharks. Seeing them getting hacked by the Delzoun would be quite a sight though. I mean the loan sharks, not the Gruumsh worshiping scum.
Incredibly enough, half-orcs actually make quite good a paladin due to their racial traits involving running and killing. Torm must be very pleased right now.

Running Man
Tips on how I play my Trickster Rogue. Namely Myrreas the scoundrel (spec). However, I may need to do as little as possible on him for now. The reason being that I want to do an Arcane Trickster build. Which means Control Wizard completing Vault of the Nine. Master Infiltrator by trade, troll by nature. And no, I'm not refering to myself.

Not to be confused with:
The source of my gaming frustration. I'd like to say some more, but I'd hate to be the enemy of one entire fanclub.

Aggro Monkey
Otherwise known as the Scourge Warlock. Basically, I have a hard time learning the ropes on Kariss. No thanks to the high tendency of attracting aggro like a beautiful lady attracting glances. And no, I'm not the one who coined this term. Credit goes to Sir Loin because that fellow was already playing this class before I did. Oh, and one more thing. Aggro Monkey in this context refers to the Soulbinder fury spec.

Not to be confused with:
That infamous monkey photo threatening to exacerbate whatever "political" problems plaguing my nation recently. And when I say monkey photo, I really mean it.
2+2=5=lawyer's letter from Drew & Napier.
So please don't make life difficult for me. I'm only a poor S'porean living true to my passion.

French toast banned
Final one on the list (at least for now). This is for Sheallyn Melarn. Originally a Trickster Rogue on the Whisperknife route, I decided otherwise. She's still a drow, but now she became a Control Wizard. Which makes perfect sense in terms of Myrreas being an Arcane Trickster. *shrugs*

Not to be confused with:
Any French speaking drider. Even though the label was inspired by Danielle.
Also not to be confused with something which you can eat.
Also not to be confused with the School of French Toast where the teachers there teach you how to speak French. For a fee ofc. And no, this statement ain't talking me talking nonsense. Don't believe me, go Google.

And before I go sleep, here's what Kalafina should be singing in the future